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Computing and ICT Curriculum Overview

"Computer science empowers students to create the world of tomorrow"

Satya Nadella

The Computing and IT curriculum offers our students a dynamic range of skills and experience to prepare them for a future in the digital world.

Computer Science challenges students to deepen their knowledge of computer systems, programming, algorithmic thinking and logic, enhancing their ability and competence in project management. KS5 enriches the learning experience with additional programming languages such as SQL, C# and Javascript enabling students to explore and develop computational solutions that model real world problems.

At KS5, students advance their knowledge and expertise in IT and global information and increase proficiency in using software applications such as Dreamweaver and App inventor. Theory and practical is balanced to enable our students to become resilient analytical thinkers and problem solvers, with Interventions that take place to ensure progress is made with all students.

The curriculum at all key stages enriches digital literacy and competence to solve real world problems, preparing our students for their next steps in further education or employment.

 

 

Impact

  • IT and computing pathways allow students the opportunity to be creative, competent and ambitious, aspiring in the career path of their choice. The fundamentals of IT, skills, knowledge and practical experience of using software applications is the core of preparing students to become active participants in the future workplace and digital era. Spreadsheets and Augmented Reality are examples of applications taught to develop solutions in relevant contexts which include real world scenarios.

Implementation

  • At KS3, all students are engaged with a broad and varied curriculum to equip them with knowledge to use the internet safely and be aware of the dangers and misuse of technology. Basic programming principals are taught through 2D and 3D game development environments such as Scratch, Gamemaker and Kudo Game Lab. Further development of programming skills and the principles of problem solving are incorporated through learning Python, a high level programming language and HTML. The fundamental concepts of programming are mastered through block based and text based languages formulating a firm base to excel at KS4.

Academic Journey - KS3 IT

Year 7

 
Half Term 1 Half Term 2
E-Safety and school network E-Safety and school network
Half Term 3 Half Term 4
Scratch - Sequencing instructions Kudo - Introducing coding
Half Term 5 Half Term 6
Kudo - Introducing coding BBC MicroBit

Year 8

 
Half Term 1 Half Term 2
Introducing Python language Introducing Python language
Half Term 3 Half Term 4
Gamemaker - Sequencing instructions Gamemaker - Sequencing instructions
Half Term 5 Half Term 6
Modelling - Spreadsheets Coding in HTML/ Web design

Year 9

 
Half Term 1 Half Term 2
Spreadsheet modelling in greater depth Spreadsheet modelling in greater depth
Half Term 3 Half Term 4
Understanding how IT projects work Understanding the threats to data
Half Term 5 Half Term 6
Understanding software uses Augmented reality

 

Academic Journey - KS4 IT

Year 10

 
Half Term 1 Half Term 2
R060 - Planning and designing the spreadsheet solution R060 - Creating the spreadsheet solution
Half Term 3 Half Term 4
R060 - Testing the spreadsheet solution. Evaluating the spreadsheet solution. NEA R070 - Augmented Reality (AR)
Half Term 5 Half Term 6
R070 - Designing an Augmented Reality (AR) model
prototype
R070 - Creating an Augmented Reality (AR) model
prototype

Year 11

 
Half Term 1 Half Term 2
R070 - Testing and reviewing the AR. NEA R050 - Design Tools. Human Computer Interface (HCI) in everyday life
Half Term 3 Half Term 4
R050 - Data and testing. Cyber-security and legislation R050 - Digital Communications. Internet of Everything (IoE)
Half Term 5  
R050 - Exam prep  

 

Academic Journey - Sixth Form IT

Year 12

 
Half Term 1 Half Term 2
Understand computer hardware. Understand where information is held globally and how it is transmitted. Understand computer software. Understand the styles, classification and the management of global information.
Half Term 3 Half Term 4
Understand business IT systems. Understand the use of global information and the benefits to individuals and organisations. Understand employability and communication skills used in an IT environment. Understand the legal and regulatory framework governing the storage and use of global information. 
Half Term 5 Half Term 6
Understand ethical and operational issues and threats to computer systems. Understand the process flow of information. Unit 1 and 2 exam

Year 13

 
Half Term 1 Half Term 2
Coursework. Unit 6 - Application design. Unit 9 - Product development. Unit 21 - Web design prototype. Coursework. Unit 6 - Application design. Unit 9 - Product development. Unit 21 - Web design prototype.
Half Term 3 Half Term 4
Coursework. Unit 6 - Application design. Unit 9 - Product development. Unit 21 - Web design prototype. Coursework. Unit 6 - Application design. Unit 9 - Product development. Unit 21 - Web design prototype.
Half Term 5  
Coursework. Unit 6 - Application design. Unit 9 - Product development. Unit 21 - Web design prototype.  

 

Academic Journey - Computer Science

Year 9

 
Half Term 1 Half Term 2
Python projects 1-6 Python projects 7-13
Half Term 3 Half Term 4
Logical operators Searching and sorting algorithms
Half Term 5 Half Term 6
Boolean logic
 
Designing, creating and refining algorithms
GCSE exam question practice

Year 10

 
Half Term 1 Half Term 2
J277 - Computational thinking, algorithms and programming J277 - Computer systems
Half Term 3 Half Term 4
J277 - System security J277 - Wired and wireless networks
Half Term 5 Half Term 6
J277 - Data representation J277 - Ethics

Year 11

 
Half Term 1 Half Term 2
J277 - Computational logic J277 - Programming techniques
Half Term 3 Half Term 4 - 5
NEA Exam Prep

 

Academic Journey - Sixth Form Computer Science

Year 12

 
Half Term 1 Half Term 2
Computer Components. Data structures Systems software. Boolean Algebra
Half Term 3 Half Term 4
Software development. Computational thinking Exchanging data. Algorithms
Half Term 5 Half Term 6
Networks and web technologies Data types

Year 13

 
Half Term 1 Half Term 2
Legal, moral, ethical and cultural issues NEA
Half Term 3 Half Term 4 - 5
NEA Exam prep